Win condition
Huling nakatayo sa valid tile. Throw, ability, o hole ang pumatay. Labindalawang tao, butas sa gitna.
Early: matuto ng range, iwas third party. Mid: manipis ang lobby, taas ang pressure. Final: cooldown at tile sa likod.
Isang strategy palagi (puro aggro o puro hide) natalo sa taong nag-a-adapt kada phase.
Placement coins. Win pinakamalaki. Treat as practice kahit fun session.
Posisyon vs hole
Ang butas ang third opponent. Center camping = environment kill. Default: outer perimeter.
Duel: sino may mas maraming tile sa likod pagkatapos ng knockback. Back toward larger safe section.
Late: thin bridge. Pre-position sa stable end. Last to arrive = throw bait.
Avoid-black-hole page para sa pathing. Hole clock, hindi DPS race.
Combat decisions
F kapag shiftlock at edge vector. Combo mula abilities section.
Third party: hayaan silang magtapon muna, punish cooldown.
R sa swing, hindi sa opening scrum ng labindalawa.
Decline masamang geometry kahit mag-taunt. Engage kung edge, cooldown lead, o third-party window.
Progression
Death: hole, throw, o ability? Iba ang drill.
Claim sorrydelay, abyssium, betaend, FULLRELEASE para sa Water. BLACKHOLE expired.
Ulitin ang repeatable choices, hindi lucky throw. Codes hindi kapalit ng spacing.
Video sa ibaba kung first session: how-to plus codes.